Critical but casual approaches to current, past, and future video games six times a week. In addition, guests will periodically share their own aesthetic and personal experiences with games in conversation! Subscribe to our Patreon at www.patreon.com/hegelbon if you'd like to hear special patron-only bonus episodes!
Scott Benson, one third of Infinite Fall, the studio that brought us the charming cult-hit Night in the Woods, stops by to talk game design, narrative, aesthetics, depression, capitalism, and politics. Seriously, it's good.
Filetype: MP3 - Size: 52.93MB - Duration: 1:43:31 m (71 kbps 16000 Hz)
We invite Alex Navarro on the show to talk Super Fire Pro Wrestling Special, as well as the history and legacy (and perhaps future) of the classic wrestling franchise. Oh and we talk smarks, too.
Filetype: MP3 - Size: 22.4MB - Duration: 43:20 m (72 kbps 16000 Hz)
We delve into what exactly appeals to me about Sunless Sea, a game I have played for hours and hours with no clear ultimate outcome.
Filetype: MP3 - Size: 7.86MB - Duration: 8:35 m (128 kbps 44100 Hz)
We cover two twinned but importantly distinct video game homages to Twin Peaks in Alan Wake and Deadly Premonition in episode 5!
Filetype: MP3 - Size: 15.66MB - Duration: 13:21 m (164 kbps 44100 Hz)
We play Devil Daggers and ask if difficulty counts as an aesthetic condition for video games or whether we're still in the realm of personal artistic appreciation.
Filetype: MP3 - Size: 14.58MB - Duration: 11:45 m (173 kbps 44100 Hz)