Critical but casual approaches to current, past, and future video games six times a week. In addition, guests will periodically share their own aesthetic and personal experiences with games in conversation! Subscribe to our Patreon at www.patreon.com/hegelbon if you'd like to hear special patron-only bonus episodes!
We welcome Andrew Dunn on the podcast to talk about history, representation, mechanics, and the ways we understand the nuanced flows of the visions given to us by historical reenactment.
Filetype: MP3 - Size: 40.3MB - Duration: 1:18:56 m (71 kbps 16000 Hz)
We bring Josh Boerman (@boshj) on to talk narrative, theater, and the rising action of video games!
Filetype: MP3 - Size: 20.88MB - Duration: 59:30 m (49 kbps 16000 Hz)
We invite Kamel Altamimi (@kamel_altamimi) on to offer a rebuttal and expansion on Matt Christman's analysis of gaming in Episode 23. Politics, gaming, and hope!
Filetype: MP3 - Size: 41.09MB - Duration: 1:21:48 m (70 kbps 16000 Hz)
What he said.
Filetype: MP3 - Size: 1.19MB - Duration: 2:14 m (74 kbps 44100 Hz)
We welcome Hazel Monforton onto the show to talk about her experience as a writer on the upcoming Dishonored: Death of the Outsider
Filetype: MP3 - Size: 47.21MB - Duration: 47:15 m (140 kbps 44100 Hz)
Bleeding Green Nation's Dave Mangels joins us to talk No Man's Sky and the way the famously outre and disappointing game reflects, unexpectedly, the Trump campaign and election.
Filetype: MP3 - Size: 24.57MB - Duration: 46:40 m (74 kbps 16000 Hz)
Part two of Scott Benson's deep conversation with us on life, punk, and the nature of the road in Kentucky Route Zero.
Filetype: MP3 - Size: 39.57MB - Duration: 50:17 m (110 kbps 44100 Hz)
Scott Benson, one third of Infinite Fall, the studio that brought us Night in the Woods, returns to the podcast to talk about art, punk, video games, theory, and everything in-between in part 1 of this two part conversation.
Filetype: MP3 - Size: 79MB - Duration: 1:39:33 m (111 kbps 44100 Hz)