Critical but casual approaches to current, past, and future video games six times a week. In addition, guests will periodically share their own aesthetic and personal experiences with games in conversation! Subscribe to our Patreon at www.patreon.com/hegelbon if you'd like to hear special patron-only bonus episodes!
Erica (@LavosXII) and I talk sequels, indirect concepts, RPG plots, and even a little schlocky action in this extra-long episode of No Cartridge Audio!
Filetype: MP3 - Size: 37.38MB - Duration: 1:14:31 m (70 kbps 16000 Hz)
We talk creepypasta and narrative window dressing in relation to Night in the Woods' adept use of the supernatural.
Filetype: MP3 - Size: 13.15MB - Duration: 10:48 m (170 kbps 44100 Hz)
Scott Benson, one third of Infinite Fall, the studio that brought us the charming cult-hit Night in the Woods, stops by to talk game design, narrative, aesthetics, depression, capitalism, and politics. Seriously, it's good.
Filetype: MP3 - Size: 52.93MB - Duration: 1:43:31 m (71 kbps 16000 Hz)
I theorize open world gaming as a genre and as an aesthetic, loosely upon the occasion of Breath of the Wild being so so good.
Filetype: MP3 - Size: 18.31MB - Duration: 15:23 m (166 kbps 44100 Hz)
We invite Alex Navarro on the show to talk Super Fire Pro Wrestling Special, as well as the history and legacy (and perhaps future) of the classic wrestling franchise. Oh and we talk smarks, too.
Filetype: MP3 - Size: 22.4MB - Duration: 43:20 m (72 kbps 16000 Hz)
We talk genre in Nier: Automata and the idea of constrained aesthetics. We also get a guest appearance from Ira Glass (NOTE: Not really Ira Glass).
Filetype: MP3 - Size: 13.28MB - Duration: 11:44 m (158 kbps 44100 Hz)
We discuss narrative, RPG history, irony, and how we tell stories in this, a double-sized No Cartridge Audio episode 6
Filetype: MP3 - Size: 26.62MB - Duration: 22:00 m (169 kbps 44100 Hz)